Flying Piggy 2D Runner Kit
1.0
Complete 2D runner template for Unity
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Functions
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Enumerator
Properties
- a -
Add() :
DAO< Type >
,
GamePropertyDAOPlayerPrefs
,
MessageField
,
MissionDAOPlayerPrefs
,
ScoreDAOPlayerPrefs
AddObserver() :
Observable
AddToScore() :
Item
- b -
BooleanProperty() :
BooleanProperty
- c -
CheckGoalAchieved() :
Mission
,
MissionScore
Clear() :
MessageField
ClearOne() :
MessageField
Create< Tderived >() :
Factory< T >
- d -
Delete() :
DAO< Type >
,
GamePropertyDAOPlayerPrefs
,
MissionDAOPlayerPrefs
,
ScoreDAOPlayerPrefs
- e -
Execute() :
AddMessageCommand
,
ClearMessageFieldCommand
,
Command
,
DisableGameObjectCommand
,
EnableGameObjectCommand
,
ExecuteOthersCommand
,
GameOverCommand
,
MissionSceneNext
,
MissionScenePrev
,
OpenSceneCommand
,
PauseGameCommand
,
PauseNewGameCommand
,
ResetGameCommand
,
ResumeGameCommand
,
ResumeNewGameCommand
,
SetInfiniteModeCommand
,
SoundOffCommand
,
SoundOnCommand
,
StartGameCommand
,
StopGameCommand
,
WinGameCommand
- f -
Factory() :
Factory< T >
- g -
GameOver() :
GameCommandReceiver
,
Player
,
RunSettings
,
Scores
GameProperty() :
GameProperty
GamePropertyService() :
GamePropertyService
GenerateKey() :
DAOPlayerPrefs
Get< T >() :
DAO< Type >
,
GamePropertyDAOPlayerPrefs
,
MissionDAOPlayerPrefs
,
ScoreDAOPlayerPrefs
GetBoolean() :
DAOPlayerPrefs
GetInt() :
DAOPlayerPrefs
GetList() :
MissionService
,
MissionServiceImpl
,
ScoreService
,
ScoreServiceImpl
GetOrCreate< T >() :
GamePropertyService
,
GamePropertyServiceImpl
,
MissionService
,
MissionServiceImpl
,
ScoreService
,
ScoreServiceImpl
GetValue() :
BooleanProperty
,
GamePropertyValue< T >
- h -
Highscore() :
Highscore
- i -
Increase() :
Highscore
,
Score
Initialize() :
ItemSet
ItemOnCollisionEnter() :
Item
,
Obstacle
,
Plane
ItemOnCollisionExit() :
Item
ItemOnCollisionStay() :
Item
ItemOnTriggerEnter() :
Explosive
,
Item
,
Reward
- m -
Mission() :
Mission
MissionScore() :
MissionScore
MissionService() :
MissionService
MoveDown() :
Player
MoveUp() :
Player
- n -
Next() :
MissionsSceneSettings
NotifyObservers() :
Observable
- o -
OnStart() :
Explosive
,
Item
,
Obstacle
,
Plane
,
Reward
,
Scrollable
OnUpdate() :
Item
,
Plane
- p -
PauseGame() :
ExplosionParticle
,
Floating
,
GameCommandReceiver
,
Item
,
Overlay
,
Player
,
Rotating
,
RunSettings
,
Scores
PauseNewGame() :
GameCommandReceiver
Prev() :
MissionsSceneSettings
- r -
Register< Tderived >() :
Factory< T >
RemoveNonExistingReceivers() :
GameCommand
RemoveObserver() :
Observable
Reset() :
Explosive
,
Item
,
ItemSet
,
Plane
,
PlayerComponent
,
Scrollable
,
ScrollableItemSets
,
ScrollableMesh
ResetAll() :
MissionService
,
MissionServiceImpl
,
ScoreService
,
ScoreServiceImpl
ResetGame() :
GameCommandReceiver
,
MissionSettings
,
Overlay
,
Player
,
RunSettings
,
Scores
,
ScoreSettings
,
Scrollable
ResetHighscores() :
ScoreService
,
ScoreServiceImpl
ResetRunScores() :
ScoreService
,
ScoreServiceImpl
ResetTotalScores() :
ScoreService
,
ScoreServiceImpl
ResumeGame() :
ExplosionParticle
,
Floating
,
GameCommandReceiver
,
Item
,
Overlay
,
Player
,
Rotating
,
RunSettings
,
Scores
ResumeNewGame() :
GameCommandReceiver
,
Player
- s -
ScoreService() :
ScoreService
Scroll() :
ItemSet
,
Scrollable
,
ScrollableItemSets
,
ScrollableMesh
SetValue() :
BooleanProperty
,
GamePropertyValue< T >
ShowAndClick() :
GameGUIButton
SoundOff() :
SoundSettings
SoundOn() :
SoundSettings
StartGame() :
Floating
,
GameCommandReceiver
,
Item
,
MissionSettings
,
Overlay
,
Player
,
Rotating
,
RunSettings
,
Scores
,
ScoreSettings
StopGame() :
Fireworks
,
Floating
,
GameCommandReceiver
,
MissionSettings
,
Overlay
,
Player
,
Rotating
,
RunSettings
,
Scores
- u -
Update() :
DAO< Type >
,
GamePropertyDAOPlayerPrefs
,
GamePropertyService
,
GamePropertyServiceImpl
,
MissionDAOPlayerPrefs
,
MissionService
,
MissionServiceImpl
,
ScoreDAOPlayerPrefs
,
ScoreService
,
ScoreServiceImpl
UpdateObserver() :
IObserver
,
MessageField
- w -
WinGame() :
Fireworks
,
GameCommandReceiver
,
Player
,
RunSettings
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