|
Flying Piggy 2D Runner Kit
1.0
Complete 2D runner template for Unity
|
Public Member Functions | |
| override void | StartGame () |
| override void | PauseGame () |
| override void | ResumeGame () |
| override void | StopGame () |
Public Member Functions inherited from GameCommandReceiver | |
| virtual void | PauseNewGame () |
| virtual void | ResumeNewGame () |
| virtual void | GameOver () |
| virtual void | WinGame () |
| virtual void | ResetGame () |
Public Attributes | |
| Vector2 | range |
| float | speed |
| bool | useInvokeRepeating = true |
| float | timeStep = 0.1f |
Properties | |
| bool | Pause [set] |
Floating object
|
virtual |
Actions after the game is paused.
Reimplemented from GameCommandReceiver.
|
virtual |
Actions after the game is resumed.
Reimplemented from GameCommandReceiver.
|
virtual |
Actions after the game is started.
Reimplemented from GameCommandReceiver.
|
virtual |
Actions after the game is stopped.
Reimplemented from GameCommandReceiver.
| Vector2 Floating.range |
| float Floating.speed |
| float Floating.timeStep = 0.1f |
| bool Floating.useInvokeRepeating = true |
|
set |