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Flying Piggy 2D Runner Kit
1.0
Complete 2D runner template for Unity
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Public Member Functions | |
| virtual void | StartGame () |
| virtual void | PauseGame () |
| virtual void | PauseNewGame () |
| virtual void | ResumeGame () |
| virtual void | ResumeNewGame () |
| virtual void | GameOver () |
| virtual void | WinGame () |
| virtual void | StopGame () |
| virtual void | ResetGame () |
Receives commands from GameCommand.
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virtual |
Actions after the game is over.
Reimplemented in Player, RunSettings, and Scores.
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virtual |
Actions after the game is paused.
Reimplemented in Player, RunSettings, Item, Floating, Rotating, Overlay, Scores, and ExplosionParticle.
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virtual |
Actions after the game is paused, but it isn't started before (for example if exit confirmation window is opened).
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virtual |
Actions after the game is resetted.
Reimplemented in Player, RunSettings, MissionSettings, Overlay, Scores, Scrollable, and ScoreSettings.
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virtual |
Actions after the game is resumed.
Reimplemented in Player, RunSettings, Item, Floating, Rotating, Overlay, Scores, and ExplosionParticle.
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virtual |
Actions after the game is resumed, but it isn't started before (for example if exit confirmation window is closed).
Reimplemented in Player.
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virtual |
Actions after the game is started.
Reimplemented in Player, RunSettings, MissionSettings, Item, Floating, Rotating, Overlay, ScoreSettings, and Scores.
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virtual |
Actions after the game is stopped.
Reimplemented in Player, RunSettings, MissionSettings, Floating, Rotating, Overlay, Scores, and Fireworks.
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virtual |
Actions after the game is won.
Reimplemented in Player, RunSettings, and Fireworks.