Flying Piggy 2D Runner Kit  1.0
Complete 2D runner template for Unity
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Fireworks Class Reference
Inheritance diagram for Fireworks:
GameCommandReceiver

Public Member Functions

override void StopGame ()
 
override void WinGame ()
 
- Public Member Functions inherited from GameCommandReceiver
virtual void StartGame ()
 
virtual void PauseGame ()
 
virtual void PauseNewGame ()
 
virtual void ResumeGame ()
 
virtual void ResumeNewGame ()
 
virtual void GameOver ()
 
virtual void ResetGame ()
 

Member Function Documentation

override void Fireworks.StopGame ( )
virtual

Actions after the game is stopped.

Reimplemented from GameCommandReceiver.

override void Fireworks.WinGame ( )
virtual

Actions after the game is won.

Reimplemented from GameCommandReceiver.


The documentation for this class was generated from the following file: