Flying Piggy 2D Runner Kit  1.0
Complete 2D runner template for Unity
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Item Class Reference
Inheritance diagram for Item:
GameCommandReceiver Explosive Obstacle Reward Plane

Public Member Functions

virtual void Reset ()
 
override void StartGame ()
 
override void PauseGame ()
 
override void ResumeGame ()
 
- Public Member Functions inherited from GameCommandReceiver
virtual void PauseNewGame ()
 
virtual void ResumeNewGame ()
 
virtual void GameOver ()
 
virtual void WinGame ()
 
virtual void StopGame ()
 
virtual void ResetGame ()
 

Public Attributes

GameData.ScoreId scoreId
 
GameData.ScoreId totalScoreId
 
GameData.ScoreId highscoreId
 

Protected Member Functions

void AddToScore ()
 
virtual void OnStart ()
 
virtual void OnUpdate ()
 
virtual void ItemOnTriggerEnter (Collider2D other)
 
virtual void ItemOnCollisionEnter (Collision2D collision)
 
virtual void ItemOnCollisionStay (Collision2D collision)
 
virtual void ItemOnCollisionExit (Collision2D collision)
 

Protected Attributes

List< Scorescores
 
int scoreStep = 1
 
Vector3 originalPosition
 
Vector3 originalAngles
 

Static Protected Attributes

static bool pause = false
 

Detailed Description

Items have mutual effect on each other and the player on collision. Collision with item changes a score.

Member Function Documentation

void Item.AddToScore ( )
protected

Increase score by scoreStep and save the result

virtual void Item.ItemOnCollisionEnter ( Collision2D  collision)
protectedvirtual

Is executed on OnCollisionEnter()

Reimplemented in Plane, and Obstacle.

virtual void Item.ItemOnCollisionExit ( Collision2D  collision)
protectedvirtual

Is executed on OnCollisionExit()

virtual void Item.ItemOnCollisionStay ( Collision2D  collision)
protectedvirtual

Is executed on OnCollisionStay()

virtual void Item.ItemOnTriggerEnter ( Collider2D  other)
protectedvirtual

Is executed on OnTriggerEnter()

Reimplemented in Explosive, and Reward.

virtual void Item.OnStart ( )
protectedvirtual

Is executed on Start()

Reimplemented in Plane, Explosive, Reward, and Obstacle.

virtual void Item.OnUpdate ( )
protectedvirtual

Is executed on Update()

Reimplemented in Plane.

override void Item.PauseGame ( )
virtual

Actions after the game is paused.

Reimplemented from GameCommandReceiver.

virtual void Item.Reset ( )
virtual

Locate the item to inital position with inital angle on inital layer.

Reimplemented in Plane, and Explosive.

override void Item.ResumeGame ( )
virtual

Actions after the game is resumed.

Reimplemented from GameCommandReceiver.

override void Item.StartGame ( )
virtual

Actions after the game is started.

Reimplemented from GameCommandReceiver.

Member Data Documentation

GameData.ScoreId Item.highscoreId
Vector3 Item.originalAngles
protected
Vector3 Item.originalPosition
protected
bool Item.pause = false
staticprotected
GameData.ScoreId Item.scoreId
List<Score> Item.scores
protected
int Item.scoreStep = 1
protected
GameData.ScoreId Item.totalScoreId

The documentation for this class was generated from the following file: