Flying Piggy 2D Runner Kit  1.0
Complete 2D runner template for Unity
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Reward Class Reference
Inheritance diagram for Reward:
Item GameCommandReceiver

Public Attributes

AudioSource soundPrefab
 
- Public Attributes inherited from Item
GameData.ScoreId scoreId
 
GameData.ScoreId totalScoreId
 
GameData.ScoreId highscoreId
 

Protected Member Functions

override void OnStart ()
 
override void ItemOnTriggerEnter (Collider2D other)
 
- Protected Member Functions inherited from Item
void AddToScore ()
 
virtual void OnUpdate ()
 
virtual void ItemOnCollisionEnter (Collision2D collision)
 
virtual void ItemOnCollisionStay (Collision2D collision)
 
virtual void ItemOnCollisionExit (Collision2D collision)
 

Additional Inherited Members

- Public Member Functions inherited from Item
virtual void Reset ()
 
override void StartGame ()
 
override void PauseGame ()
 
override void ResumeGame ()
 
- Public Member Functions inherited from GameCommandReceiver
virtual void PauseNewGame ()
 
virtual void ResumeNewGame ()
 
virtual void GameOver ()
 
virtual void WinGame ()
 
virtual void StopGame ()
 
virtual void ResetGame ()
 
- Protected Attributes inherited from Item
List< Scorescores
 
int scoreStep = 1
 
Vector3 originalPosition
 
Vector3 originalAngles
 
- Static Protected Attributes inherited from Item
static bool pause = false
 

Detailed Description

Reward can be triggered by the player

Member Function Documentation

override void Reward.ItemOnTriggerEnter ( Collider2D  other)
protectedvirtual

If triggered by the player, play the sound, if it has one, and hide from visible layer

Reimplemented from Item.

override void Reward.OnStart ( )
protectedvirtual

Set Collider as a trigger.

Reimplemented from Item.

Member Data Documentation

AudioSource Reward.soundPrefab

The documentation for this class was generated from the following file: