Flying Piggy 2D Runner Kit  1.0
Complete 2D runner template for Unity
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Plane Class Reference
Inheritance diagram for Plane:
Obstacle Item GameCommandReceiver

Public Member Functions

override void Reset ()
 
- Public Member Functions inherited from Item
override void StartGame ()
 
override void PauseGame ()
 
override void ResumeGame ()
 
- Public Member Functions inherited from GameCommandReceiver
virtual void PauseNewGame ()
 
virtual void ResumeNewGame ()
 
virtual void GameOver ()
 
virtual void WinGame ()
 
virtual void StopGame ()
 
virtual void ResetGame ()
 

Public Attributes

float fallingTime = 4.0f
 
Vector3 fallingDirection
 
bool useInvokeRepeating = true
 
float timeStep = 0.02f
 
- Public Attributes inherited from Obstacle
AudioClip push
 
- Public Attributes inherited from Item
GameData.ScoreId scoreId
 
GameData.ScoreId totalScoreId
 
GameData.ScoreId highscoreId
 

Protected Member Functions

override void OnStart ()
 
override void OnUpdate ()
 
override void ItemOnCollisionEnter (Collision2D collision)
 
- Protected Member Functions inherited from Item
void AddToScore ()
 
virtual void ItemOnTriggerEnter (Collider2D other)
 
virtual void ItemOnCollisionStay (Collision2D collision)
 
virtual void ItemOnCollisionExit (Collision2D collision)
 

Additional Inherited Members

- Protected Attributes inherited from Item
List< Scorescores
 
int scoreStep = 1
 
Vector3 originalPosition
 
Vector3 originalAngles
 
- Static Protected Attributes inherited from Item
static bool pause = false
 

Detailed Description

Paperplane
Obstacle with extended features

Member Function Documentation

override void Plane.ItemOnCollisionEnter ( Collision2D  collision)
protectedvirtual

Play sound if the player pushes this obstacle

Reimplemented from Obstacle.

override void Plane.OnStart ( )
protectedvirtual

Set Collider as not a trigger.

Reimplemented from Obstacle.

override void Plane.OnUpdate ( )
protectedvirtual

Is executed on Update()

Reimplemented from Item.

override void Plane.Reset ( )
virtual

Locate the item to inital position with inital angle on inital layer.

Reimplemented from Item.

Member Data Documentation

Vector3 Plane.fallingDirection
float Plane.fallingTime = 4.0f
float Plane.timeStep = 0.02f
bool Plane.useInvokeRepeating = true

The documentation for this class was generated from the following file: