Flying Piggy 2D Runner Kit  1.0
Complete 2D runner template for Unity
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Overlay Class Reference
Inheritance diagram for Overlay:
GameCommandReceiver

Public Member Functions

override void StartGame ()
 
override void PauseGame ()
 
override void ResumeGame ()
 
override void StopGame ()
 
override void ResetGame ()
 
- Public Member Functions inherited from GameCommandReceiver
virtual void PauseNewGame ()
 
virtual void ResumeNewGame ()
 
virtual void GameOver ()
 
virtual void WinGame ()
 

Detailed Description

Holds an overlay over the game if some window is opened.

Member Function Documentation

override void Overlay.PauseGame ( )
virtual

Actions after the game is paused.

Reimplemented from GameCommandReceiver.

override void Overlay.ResetGame ( )
virtual

Actions after the game is resetted.

Reimplemented from GameCommandReceiver.

override void Overlay.ResumeGame ( )
virtual

Actions after the game is resumed.

Reimplemented from GameCommandReceiver.

override void Overlay.StartGame ( )
virtual

Actions after the game is started.

Reimplemented from GameCommandReceiver.

override void Overlay.StopGame ( )
virtual

Actions after the game is stopped.

Reimplemented from GameCommandReceiver.


The documentation for this class was generated from the following file: