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Flying Piggy 2D Runner Kit
1.0
Complete 2D runner template for Unity
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Public Member Functions | |
| override void | StartGame () |
| override void | StopGame () |
| override void | PauseGame () |
| override void | ResumeGame () |
Public Member Functions inherited from GameCommandReceiver | |
| virtual void | PauseNewGame () |
| virtual void | ResumeNewGame () |
| virtual void | GameOver () |
| virtual void | WinGame () |
| virtual void | ResetGame () |
Public Attributes | |
| Transform | from |
| Transform | to |
| float | speed |
| bool | useInvokeRepeating = true |
| float | timeStep = 0.05f |
Properties | |
| bool | Pause [set] |
Rotate the object forward and back
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virtual |
Actions after the game is paused.
Reimplemented from GameCommandReceiver.
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virtual |
Actions after the game is resumed.
Reimplemented from GameCommandReceiver.
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virtual |
Actions after the game is started.
Reimplemented from GameCommandReceiver.
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virtual |
Actions after the game is stopped.
Reimplemented from GameCommandReceiver.
| Transform Rotating.from |
| float Rotating.speed |
| float Rotating.timeStep = 0.05f |
| Transform Rotating.to |
| bool Rotating.useInvokeRepeating = true |
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set |