| Enumerator |
|---|
| RUNNING |
|
| PAUSED |
|
| OVER |
|
| WON |
|
| RESET |
|
| override void Player.GameOver |
( |
| ) |
|
|
virtual |
| override void Player.PauseGame |
( |
| ) |
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|
virtual |
| override void Player.ResetGame |
( |
| ) |
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|
virtual |
| override void Player.ResumeGame |
( |
| ) |
|
|
virtual |
| override void Player.ResumeNewGame |
( |
| ) |
|
|
virtual |
Actions after the game is resumed, but it isn't started before (for example if exit confirmation window is closed).
Reimplemented from GameCommandReceiver.
| override void Player.StartGame |
( |
| ) |
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|
virtual |
| override void Player.StopGame |
( |
| ) |
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|
virtual |
| override void Player.WinGame |
( |
| ) |
|
|
virtual |
| float Player.currentRotationZ |
|
protected |
| float Player.deltaRotationZ = 0.0f |
|
protected |
| float Player.maxFallingSpeed = 1.0f |
| float Player.maxRisingSpeed = 1.0f |
| bool Player.movingUp = false |
|
protected |
| State Player.playerState = State.PAUSED |
|
protected |
| float Player.speed = 1.0f |
| Vector3 Player.startAngles |
|
protected |
| Vector3 Player.startPosition |
|
protected |
| float Player.timeStep = 0.02f |
| bool Player.useInvokeRepeating = true |
| float Player.verticalSpeed |
|
protected |
Height from bottom boundary.
Current state of the player
Speed of moving back to original position if it has been blocked.
The documentation for this class was generated from the following file:
- /Users/zefram/Documents/Mobile games/FlyingPiggy2DRunnerKit/Assets/FlyingPiggy2DRunner/Scripts/Game/Model/Player/Player.cs