| bool MissionDAOPlayerPrefs.Add |
( |
Mission |
mission | ) |
|
Adds all fields of Mission into PlayerPrefs if Mission with current Id hasn't existed in PlayerPrefs.
- Parameters
-
- Returns
- Returns FALSE if Mission with current Id has existed before, else returns TRUE.
| bool MissionDAOPlayerPrefs.Delete |
( |
int |
id | ) |
|
Deletes all fields of Mission from PlayerPrefs.
- Parameters
-
- Returns
- TRUE if all fields are deleted.
Implements DAO< Type >.
| Mission MissionDAOPlayerPrefs.Get< T > |
( |
int |
id, |
|
|
params object[] |
args |
|
) |
| |
| bool MissionDAOPlayerPrefs.Update |
( |
Mission |
mission | ) |
|
Updates fields of Mission in PlayerPrefs.
- Parameters
-
- Returns
- TRUE if fields are updated.
| string MissionDAOPlayerPrefs.columnDescription |
|
protected |
PlayerPrefs key for Description field.
| string MissionDAOPlayerPrefs.columnGoalAchieved |
|
protected |
PlayerPrefs key for GoalAchieved field.
| string MissionDAOPlayerPrefs.columnId |
|
protected |
PlayerPrefs key for Id field.
| string MissionDAOPlayerPrefs.columnLevel |
|
protected |
PlayerPrefs key for Level field.
| string MissionDAOPlayerPrefs.columnPriority |
|
protected |
PlayerPrefs key for Priority field.
The documentation for this class was generated from the following file:
- /Users/zefram/Documents/Mobile games/FlyingPiggy2DRunnerKit/Assets/FlyingPiggy2DRunner/Scripts/Game/DAO/ImplementPlayerPrefs/MissionDAOPlayerPrefs.cs