Manage GameProperty object
| GamePropertyService.GamePropertyService |
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protected |
| abstract GameProperty GamePropertyService.GetOrCreate< T > |
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int |
id, |
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params object[] |
args |
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) |
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pure virtual |
Get a GameProperty object or create a new one if it doesn't exist yet.
- Parameters
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| id | - game property id |
| args | - arguments according to the constructor of the type T |
Implemented in GamePropertyServiceImpl.
| abstract void GamePropertyService.Update |
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GameProperty |
gameProperty | ) |
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pure virtual |
| abstract bool GamePropertyService.InfiniteMode |
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getset |
| abstract bool GamePropertyService.SoundState |
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getset |
The documentation for this class was generated from the following file:
- /Users/zefram/Documents/Mobile games/FlyingPiggy2DRunnerKit/Assets/FlyingPiggy2DRunner/Scripts/Game/Service/GamePropertyService.cs