GameProperty DAO for PlayerPrefs database.
| bool GamePropertyDAOPlayerPrefs.Add |
( |
GameProperty |
gameProperty | ) |
|
Adds Iall fields of GameProperty into PlayerPrefs if GameProperty with current Id hasn't existed in PlayerPrefs.
- Parameters
-
- Returns
- Returns FALSE if GameProperty with current Id has existed before, else returns TRUE.
| bool GamePropertyDAOPlayerPrefs.Delete |
( |
int |
id | ) |
|
Deletes all fields of GameProperty from PlayerPrefs.
- Parameters
-
- Returns
- TRUE if all fields are deleted.
Implements DAO< Type >.
| GameProperty GamePropertyDAOPlayerPrefs.Get< T > |
( |
int |
id, |
|
|
params object[] |
args |
|
) |
| |
| bool GamePropertyDAOPlayerPrefs.Update |
( |
GameProperty |
gameProperty | ) |
|
Updates fields of GameProperty in PlayerPrefs.
- Parameters
-
- Returns
- TRUE if fields are updated.
| string GamePropertyDAOPlayerPrefs.columnId |
|
protected |
PlayerPrefs key for Id field.
| string GamePropertyDAOPlayerPrefs.columnName |
|
protected |
PlayerPrefs key for Name field.
| string GamePropertyDAOPlayerPrefs.columnValue |
|
protected |
PlayerPrefs key for Value field.
The documentation for this class was generated from the following file:
- /Users/zefram/Documents/Mobile games/FlyingPiggy2DRunnerKit/Assets/FlyingPiggy2DRunner/Scripts/Game/DAO/ImplementPlayerPrefs/GamePropertyDAOPlayerPrefs.cs